Sometimes the cockpit windows cast an odd reflection on the fuselage (if you know a reason or cure for this, let us know).Monitor > Misc: GPU battery charging (reloading the plane may be needed).any spinner (hold for 5 secs/20 blades, then release): start engine.turrets: L turn left, R turn right, Mid = swivel up/down.flaps: R increase, L decrease incrementally.upper cowl flap: R open, L close cowls incrementally.cockpit windows: open/close Monitor window.nose wheels: show/hide ground equipment (GPU).Several click spots have been activated for Spot View mouse actions: You can then either adjust mixture manually or mid-click Monitor > Engines > Mixture value for "set best". If OFF, you will get sim prompts when changing altitude. (5) Automixture (in FS Settings > Realism > Engines > enable auto mixture) may be left on or off. Altitude callouts have been implemented for 500, 400. See file 00_dsd_fsx_xml_sound.txt for help. The crew calls are editable wav files in Boeing_B-50\panel\DSDSounds\. To turn them off, unclick the asterisk on the loudspeaker icon at the bottom of Monitor > Flight. (4) Crew Calls have now been set ON by default.
Ctrl-W or whichever key or button you have currently assigned for 'water-rudder' will first arm and then trigger some very powerful engine reversing. Click Monitor > Misc > Chk to call up the standard checklist. Note on abbreviations: "L", "R", and "mid" in Help screens and tooltips refer to clicking the left, right, and middle mouse buttons, respectively. Note that some of the Help placards still refer to original placards found in the C-97. Get individual tooltips by hovering the mouse over click spots (you may need to be in the windowed mode to see them). Click the Help buttons in Monitor to show help screens for the subpanels. (1) Use the 'Monitor' gauge (Shift-4) to handle most aircraft functions. Instructions on setup details can be found in the respective subfolders.
It's fairly safe to click accept.įolder "Extras" in the zip contains a basic Paintkit and two AI ground vehicles (a Follow Me Jeep and a Crew Bus). These are widely used FS modules (see credits, below). As always, on first loading the plane, you will be prompted to accept certain gauge modules as trusted software.Copy the contents of the folder "Effects" to your flight sim's root "Effects" folder.Copy the zip's "Boeing_B-50" folder to your flight sim's "SimObjects\Airplanes" folder.Extract the zip to a temporary folder or open it in Windows Explorer.This is a bonus extra to the package and released by the original developer. The WB-50D (s/n 90285) has no gun turrets and comes in MATS arctic markings. The sound pack has been included with the pack so there is no additional installation.Īlso included is the Boeing WB-50D Weather/Recce Superfortress model developed by Manfred Jahn.
In addition to the features above, this B-50 pack also includes a custom Boeing B-50 Bomber four-engine HD sound pack by Aaron Swindle / Skysong Soundworks. If the title line contains no version specifics, the model will have the A-type nose and no long-range tanks. If the title= line contains the string "(A)", the model will display the A-type nose, if there is a "(D)" the plane will have the D type nose, and if you specify "(ALR)" or "(DLR)" the plane will additionally be fitted with long-range tanks. The flight dynamics are largely based on the 'generic' C-97 design originally created by Wayne Tudor (RIP).Įven though only one model file is included, you can access four variants and freely assign any of the liveries in the aircraft.cfg. Created by 'Team 50' - models, textures, and Monitor gauge by Manfred Jahn, sound set by Ted Wolfgang, and research, testing, and tweaking by Marc Roth. Gun turrets are moveable either from the Shift-4 'Monitor' panel or, in P3D, by mouse-clicks. Three liveries are provided for the exterior model, while the interior model, in this version, is largely provisional only, cannibalizing various parts of Team Strat's C-97 model. In the simulator, you can fly the aircraft either as an 'A' type (using a B-29 type glass cone) or as a 'D' (and later) type, both with or without long-range tanks. Significantly faster than its predecessor, it could carry more payload at higher altitudes (35,000+). It had a larger tail fin and more powerful 3,500 h.p. The Boeing B-50 Superfortress was a post-WWII derivative of the B-29 Superfortress.
A complete and stunning Boeing B-50 Superfortress freeware add-on for all versions of Microsoft Flight Simulator X and all versions of Lockheed Martin's Prepar3D including P3Dv4 and the latest P3Dv5.